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Dwarf fortress trading requests
Dwarf fortress trading requests








dwarf fortress trading requests

This screen menu is similar to the stocks menu ( z - Stocks). G: This command becomes active when a caravan arrives on your map. Once built, press q and move your cursor over the depot to gain access to the following options: If inaccessible during the arrival of the caravan, it will cause the wagons to bypass your location. Bridges can serve as an alternative for tracks.įorbidding the trade depot (by forbidding any material used to construct it) will make it inaccessible to traders. Boulders can be removed by smoothing ( d- s) or constructing and removing a wall. Warning: If the map has an extremely large amount of trees (Heavily Forested) there may not be any way for the caravan to get to your depot, unless you chop down a path for the wagons.Īlso note that traps will block wagon access (although not merchants with pack animals), so you cannot easily use them to defend your depot.īoulders (the natural kind) and tracks also block wagons. If you are trying to constrain wagons to a certain path, only the desired path should be marked in green anywhere on the map. For a tile to be “Wagon accessible” (marked in green) it must be navigable between both the tile and the depot *and* the tile and the map edge. Note that this path is measured outward from the depot, so it requires a functional depot to display. Hitting D will tell you if the depot is accessible via a wagon, which requires a three tile wide path from the depot to the edge of the map. 2.3 Only broker may trade or Anyone may trade.

dwarf fortress trading requests

2.2 No trader needed at depot or Trader requested at depot.Should they be deconstructed, the depot itself generates an implied walkable floor. They can be built on top of constructed floors and walls, allowing you to make a trade depot which is elevated above the surrounding land. There must be at least 10 spaces between the depot and the edge of the map. the first material created or imported on your map, by chronological order. Three materials must be used to build the trade depot, with the oldest* material chosen serving as the main material to determine color and "material" as labeled the color is visible immediately upon confirming the construction order. Trade depots can be created from almost any building material, and construction requires the architecture skill along with the appropriate craft labor ( carpentry, masonry, or metalsmithing). Please view the Bugs section for details.Ī trade depot is a building that allows you to engage in trading with caravans that arrive at your fortress. This feature has one or more outstanding bugs.










Dwarf fortress trading requests